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basics
- loading / storing data to vectors:
- from constant array Constructing a vector from a literal bit pattern
- load all bytes from pointed memory ``vld1_``
- load from interleaved memory - support up to every 4th element (usefull for RGBA / CMYK): ``vld2_`` ``vld3_`` ``vld4_``.
- load from interleaved/random memory - possible to load one vector element (lane) from given pointer:
vld1_lane_- random element store
ret[0]=vgetq_lane_s32(o,0),ret[1]=vgetq_lane_s32(o,1)etc
- load using lookup tables (permutation) - possible to load 8byte vector using 2nd 8 bytes vector with memory position indexes.
- combine 8 bit values